Xsolla Blog

Xsolla Case Study: How Do Games Survive Periods of Economic Crisis?

Posted by Ernest Chung on Apr 6, 2015 6:13:34 PM

Do games survive during economic crisis periods? How does the currency rate changes affect in-game revenue? Is it even reasonable to stay in emerging country markets?

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Xsolla Announces Merchant Account Version 2.0.

Posted by Ernest Chung on May 22, 2014 5:55:48 PM

A beautiful interface, customizable graphics, and invaluable information on payments are a few of the many different features Xsolla's new Merchant Account boasts. Find out what this means for you and your game and what you can do to be a part of this solution!

A demo of our newly reworked Merchant Account available to our clients.
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March 2014 Overview: Digital Games Market Revenue

Posted by Ernest Chung on Apr 24, 2014 4:48:47 PM

The gaming industry is a tumultuous, evolving entity in which the average targeted player-base is constantly shifting. Up until recently, the main focus of most publishers and gaming companies were to cater to the casual gaming masses with games such as Candy Crush Saga and Clash of Clans.

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Ups and Downs of Games: Candy Crush Saga and Clash of Clans Story

Posted by Ernest Chung on Mar 14, 2014 6:09:12 PM

You, the game developer, of all people should know that the gaming industry has always been susceptible to volatility in the market and nothing has changed about this since the past. Therefore, it is not unseemly to notice that popular and viral games such as Candy Crush Saga and FarmVille 2 have seen declines in user expenditures as well as total user base in February. Social game spending in general has declined from $205 million to just $167 million in the month of February and this can be because of many reasons.

Candy Crush Saga, one of the most successful and popular games in the mobile gaming app industry.
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