Xsolla Blog

Examining Ground Floor Funding or the Minecraft Model

Posted by Justin Llewellyn on Dec 3, 2014 3:51:21 PM

Minecraft is famously known as the game that broke through the Indie bubble, becoming a massive hit across almost every platform and getting worldwide recognition. It has subsequently left many developers and publishers trying to figure out everything Markus Persson did right.

For today's post we're going to talk about the funding model behind Minecraft and how it combined pre-ordering and crowd-funding into an attractive offer for consumers that developers can use.

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Interview with Ice-Pick Lodge: How to Be Successful on Kickstarter

Posted by Ernest Chung on Oct 3, 2014 1:59:47 PM

Xsolla had the pleasure of interviewing Alexandra Golubeva from a Moscow-based studio Ice-Pick Lodge. A couple of days ago, the company has successfully raised funds on Kickstarter to create a remake of their most well-known game, “Pathologic”. This is a large-scale and complex project, with a budget that far exceeds 250 thousand dollars. Alexandra told of the technologies that have been used for the remake, and revealed some secrets of an effective crowdfunding campaign.

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Early Access vs. Kickstarter and the Consumer Mentality

Posted by Justin Llewellyn on Sep 29, 2014 3:52:43 PM

Early Access-- Steam's option of selling games to consumers while they are being developed has had a lot of both positive and negative press. Recently, Double Fine's failure to finish their early access title: Spacebase DF-9 joins the growing number of failed projects on the service. 

Early Access may be crowd-funded base like kickstarter, but there are differences between the two that are important to understand.

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The Game Industry in Review 2014

Posted by Justin Llewellyn on Sep 24, 2014 12:46:24 PM

2014 is almost finished and we at Xsolla like to have an annual industry review post where we'll examine the major trends, events and statistics of the Game Industry over the last year.

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Secrets of Pricing Games in Early Access: Carmageddon Story

Posted by Ernest Chung on Sep 12, 2014 1:23:13 PM

 Slice and Dice your way to victory with the all new Carmageddon: Reincarnation!

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Managing a Crowd-Funded Budget

Posted by Justin Llewellyn on Aug 27, 2014 5:56:45 PM

A common reason for kickstarted projects failing after having a successful campaign has been running out of money. Many first time developers are turning to crowd-funding for their projects without understanding what really goes into making a game. 

Today's post examines the incidentals and considerations that must be factored into your crowd-funding goals and can make a difference between success and failure.

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The Cracks in Crowd-funding and Kickstarter Concerns

Posted by Justin Llewellyn on Aug 5, 2014 11:52:17 AM

Two years ago, Double Fine brought crowdfunding and kickstarter to the public eye and kicked off an almost gold rush period of projects being funded. The ability to receive funding purely off your concept from interested fans drove many developers both new and old to the platform. 

But two years later, crowdfunding's luster came and went and the public is now wearier of it. For today's post we're going to examine what happened to kickstarter and some important considerations for anyone looking to the platform for their next game.

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Interview: "An Epic Journey Through Viking Purgatory" - Jotun

Posted by Ernest Chung on Aug 1, 2014 3:13:24 PM

Passion is, quite often, an overlooked characteristic within the gaming industry as it is neither tangible nor palpable, but it can be what keeps the drive going when all else seems lost.

http://www.youtube.com/watch?v=2rfHbDyj0Lc

Will Dubé, designer and creator of Jotun, exemplifies this perfectly as he states, “Earlier this year, I quit my job as a mobile game designer to pursue my dream of making an indie game.”

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Interview: "Entertainment Driven by Innovation and Passion" - Team Playnery

Posted by Ernest Chung on Jul 24, 2014 3:24:28 PM

“Remember upon the conduct of each depends the fate of all.” - Alexander the Great.

Individual efforts, however important and influential, can only dream of accomplishing what a well-disciplined team can.

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War of Omens: Kickstarter Success Story

Posted by Ernest Chung on Feb 19, 2014 11:57:08 AM

War of Omens is Fifth Column Games newest game that was recently funded on Kickstarter. The game is a competitive deck building card game that follows a F2P model. The developers have released a lot of content for the game, and also provided a variety of payment methods to help increase their sales.To celebrate the developer's choice to use the Xsolla payment solution, we took a look at how War of Omens reached it's current position, as well as ask the developers about their plans for the future.

War of Omens  may have started as a hobby project, but it quickly evolved into something bigger. Gabe Johns would casually work on the game on his commutes, but quickly grew to admire his project . The entire team fell in love with the concept as well, and they soon decided to put all of their resources into making the game their next premier title. To help fund the product, Full Column Games launched a Kickstarter with a goal of $30,000. Displaying their passion for card games, the developers made it clear that they wanted consumers to experience their unique twist on Deck Building and collectible card games. Every donation after $10 gave consumers access to the main beta , and the developer even made the game available to everyone between Jan 11 – Jan 12.

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