Xsolla Blog

Game Monetization Advice from Consultant: FamousAspect

Posted by Ernest Chung on Feb 11, 2015 3:51:58 PM

“Many developers aren’t approaching the business design early enough in the cycle.” – Ethan Levy

(Indie Game Developer/Monetization Design Consultant)

Ethan Levy, Indie Game Developer & Monetization Design Consultant at FamousAspect, recently shared insightful information with Xsolla about some painful patterns he’s seen in game development from the past 3 years consulting on game monetization. His findings come nothing short of astonishingly accurate and critical to the long-term success of a game developer and their free-to-play games.

Leading Question: Why is it important to focus on your business model early on?

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Interview: "Entertainment Driven by Innovation and Passion" - Team Playnery

Posted by Ernest Chung on Jul 24, 2014 3:24:28 PM

“Remember upon the conduct of each depends the fate of all.” - Alexander the Great.

Individual efforts, however important and influential, can only dream of accomplishing what a well-disciplined team can.

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Interview with Absolutist

Posted by Ulyana Chernyak on Jan 23, 2014 3:35:53 PM

Xsolla is pleased to publish another interview with an independent gaming company. Absolutist has been developing PC, smartphone and social games for 14 years already. Xsolla talked to Tatyana Garat, business development director at Absolutist, the future of F2P games and payment systems.

Let us start with a standard question… Please, tell us more about your company?

Absolutist was founded in 2000, and we only had 3 employees at that time. We started with casual games for PC as this market was growing fast. As our games proved popular among players, we developed mobile versions for Pocket OC and Palm and started to work on Flash games. By 2005 we grew to 60 employes.

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