Xsolla Blog

Interview with Alconost: Making your Business Global

Posted by Justin Llewellyn on Oct 28, 2015 3:03:35 PM

Alconost is a translation, localization, and video production agency that specializes in IT. The company’s mission is to help vendors promote their software products, games, and online services on the global market.

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Probing the Mind of Freejam: Build, Drive, and Fight with Robocraft

Posted by Justin Llewellyn on Aug 20, 2015 2:12:39 PM

We spoke with some of the passionate individuals at Freejam and had them answer a few interview questions about generating a hit title from just a concept as an indie studio.

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Interview with Alliance Warfare: A F2P Strategy Game

Posted by Ernest Chung on May 11, 2015 1:14:25 PM

Mark Sorella of Districtware (Alliance Warfare) recently answered a few interview questions regarding his game, studio, and Xsolla's services in-game. 

Alliance Warfare is a free to play strategy game where you build mighty cities, train massive armies and conquer the world.

Let's jump straight into the interview:

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Interview with Juvty Worlds on the Creation of Online Game - Wild Terra

Posted by Ernest Chung on May 4, 2015 4:42:36 PM

Denis Poprykin of Juvty Worlds spoke with us in an interview about the process and creation of their new online indie project, Wild Terra

(FYI: The company and game are primarily in Russian.)

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Interview with CEO of Code Club AB: Developer of Sandbox MMO - Wurm Online

Posted by Ernest Chung on Apr 22, 2015 3:23:55 PM

Xsolla had the great opportunity to have an insightful chat with Rolf Jansson, CEO of Code Club AB, to learn about Wurm Online's inspiration, development and direction. Let's jump straight into the interview.

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Game Monetization Advice from Consultant: FamousAspect

Posted by Ernest Chung on Feb 11, 2015 3:51:58 PM

“Many developers aren’t approaching the business design early enough in the cycle.” – Ethan Levy

(Indie Game Developer/Monetization Design Consultant)

Ethan Levy, Indie Game Developer & Monetization Design Consultant at FamousAspect, recently shared insightful information with Xsolla about some painful patterns he’s seen in game development from the past 3 years consulting on game monetization. His findings come nothing short of astonishingly accurate and critical to the long-term success of a game developer and their free-to-play games.

Leading Question: Why is it important to focus on your business model early on?

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Interview: Turkish Payment Method - Basit Ödeme (Erkom)

Posted by Ernest Chung on Dec 16, 2014 5:07:33 PM

Turkey has rapidly proven to become a major player in the gaming industry as there are more than 22.5 million gamers with approximately 61% of those gamers regularly paying for in-game goods and games.

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Interview: Latin American Payment System - BoaCompra

Posted by Ernest Chung on Oct 14, 2014 12:28:37 PM

According to recent reports observing the spending behavior of 37 million paying gamers (SuperData Research), the Latin American digital gaming industry is booming at an astounding $4.5 billion with projections of 16% growth year-over-year.

 

 

There has never been a better time to focus on Latin America as everyone is racing to get their foot in the door and grab a piece of the pie that is the digital games market. Latin America is also forecasted to grow to $5.3 billion in 2015 (SuperData Research). One reason for this is because of popular MOBA games such as League of Legends, which is currently the most popular game within Brazil. According to the research, the average lifetime value of any given gamer within Latin America equates to approximately $90.

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Interview: "Pick Your Poison" - Devolver Digital

Posted by Ernest Chung on Sep 5, 2014 1:42:36 PM

This past weekend at PAX Prime, Xsolla had the opportunity to speak with Graeme Struthers of Devolver Digital. Representing the publisher, Graeme spoke on the diversity of working with indie developers as well as his experiences at PAX including communicating with the fans.

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Interview: "Veteran Developers Gone Rogue" - Team Space Dust

Posted by Ernest Chung on Jun 23, 2014 3:34:12 PM

“Our generation grew up with couch multiplayer. Crash Team Racing, Mario Kart, Micro Machines and Mashed were some of our favourites,” - says Michael Davies, Lead Gameplay Developer of Space Dust Studios.

Conveying a very relatable message, Michael shows that inspiration can come from many different forms, even sprouting from a nostalgic aspect that was once part of our lives.

Lead Gameplay Developer, Michael Davies is 2nd from the left
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