Acquisitions are a fun but controversial topic within the gaming industry and are hard to avoid with so many innovative startups coming into play these days within the technology industry. This holds true with the recent blockbuster acquisition made by Facebook to acquire Oculus VR for 2 billion dollars.
You, the game developer, of all people should know that the gaming industry has always been susceptible to volatility in the market and nothing has changed about this since the past. Therefore, it is not unseemly to notice that popular and viral games such as Candy Crush Saga and FarmVille 2 have seen declines in user expenditures as well as total user base in February. Social game spending in general has declined from $205 million to just $167 million in the month of February and this can be because of many reasons.