Xsolla Blog

Interview: German Payment System - micropayment™ GmbH

Posted by Ernest Chung on Nov 5, 2014 4:02:01 PM

Team micropayment™ opened our eyes recently in a detailed interview covering their services, the German gaming/payments market, and why they chose Xsolla as a partner.

Germany has become Europe’s largest revenue generator within the gaming industry. This could be because it boasts the #1 payer/player ratio in the world with approximately 70% of their gamers paying for games. (NewZoo Research).

While Germany is #1 in the world for payer/player ratio, they are ranked 4th in terms of total global revenue rankings. German gamers are segmented into the following: 80% of the 39.8 million German gamers play online social/casual games primarily with the rest following up with PC/Mac and smartphone games.

Read More

Interview: Latin American Payment System - BoaCompra

Posted by Ernest Chung on Oct 14, 2014 12:28:37 PM

According to recent reports observing the spending behavior of 37 million paying gamers (SuperData Research), the Latin American digital gaming industry is booming at an astounding $4.5 billion with projections of 16% growth year-over-year.

 

 

There has never been a better time to focus on Latin America as everyone is racing to get their foot in the door and grab a piece of the pie that is the digital games market. Latin America is also forecasted to grow to $5.3 billion in 2015 (SuperData Research). One reason for this is because of popular MOBA games such as League of Legends, which is currently the most popular game within Brazil. According to the research, the average lifetime value of any given gamer within Latin America equates to approximately $90.

Read More

Xsolla and Twitch: Benefiting Both Streamers and Viewers

Posted by Ernest Chung on Oct 8, 2014 5:42:14 PM

If you haven’t already heard, Xsolla and Twitch expanded buying power to $4.99 channel subscriptions with more subscription options coming in the near future. Now you can pay for your favorite channel subscriptions with everything from Bitcoin to Subway gift cards. Plus, you can now buy channel subscriptions in 1, 3, or 6 month packages!

Streamers: If you stream with Twitch and would like to enable Xsolla’s 600+ International Payment Methods for your viewers to take advantage of, head to the subscriptions tab on your Dashboard and select Accept International Payments. There is no need to create another account on Xsolla or anywhere else; everything is done simply on Twitch.  After opting-in, you’ll be presented with dialog containing the contract amendment. Read through and agree to the terms at the bottom and, voila, Xsolla payment options will be enabled on your channel subscriptions.

Read More

Nexon Provides Worldwide Coverage via Xsolla

Posted by Ernest Chung on Oct 1, 2014 4:57:12 PM

Nexon America has teamed up with Xsolla to provide the best user experience possible worldwide.

Nexon has decided to go with Xsolla over Playspan starting October 1st in order to provide better coverage worldwide. Whenever a Nexon gamer desires to purchase NX Points, Xsolla’s services will be implemented throughout the procedure to ensure maximum protection, localized payment options, and over 600 alternative payment methods.

Read More

Interview: "You Lookin' At My Ham?!" - Barbarian Brawl

Posted by Ernest Chung on Sep 25, 2014 2:24:27 PM

“A 20 player real-time barbarian fighting game... because sometimes you just want to smash people’s heads in!” - Barbarian Brawl

Xsolla had the pleasure of interviewing Rob Ollett, CEO of Thrillion, about his newest game in development, Barbarian Brawl.

Read More

PAX Prime 2014 Interview: LEADtoFIRE - An Animal Revolution RTS

Posted by Ernest Chung on Sep 15, 2014 2:02:59 PM

"I only regret that I have but one life to lose for my country." - Nathan Hale (The American Revolution)

Imagine commanding an army of your own which does only what they’re told and fights for one uniform cause. In Pocketwatch Games' new game, LEADtoFIRE, this is the precise position you are placed in. LEADtoFIRE is described to be an “arcade-style RTS set in the world of the animal revolution.” Xsolla was able to speak with Pocketwatch Games’ very own Developer and Designer, Andy Schatz and Andy Nguyen, at the most recent PAX Prime event to gain some insight into their new game in production.

Read More

Secrets of Pricing Games in Early Access: Carmageddon Story

Posted by Ernest Chung on Sep 12, 2014 1:23:13 PM

 Slice and Dice your way to victory with the all new Carmageddon: Reincarnation!

Read More

Interview: "Pick Your Poison" - Devolver Digital

Posted by Ernest Chung on Sep 5, 2014 1:42:36 PM

This past weekend at PAX Prime, Xsolla had the opportunity to speak with Graeme Struthers of Devolver Digital. Representing the publisher, Graeme spoke on the diversity of working with indie developers as well as his experiences at PAX including communicating with the fans.

Read More

Xsolla Item Bar

Posted by Ernest Chung on Aug 5, 2014 5:00:35 PM

Much like the gaming industry today, in order to stay relevant, game developers must adapt to the changing demands of their consumers.

When games were first introduced, the widely accepted norm was to sell it as a physical copy, complete with a full package of instructions, cd-rom, and possibly some extra goodies. This shifted towards digital distribution as more and more people realized convenience was one of the main influencers of purchases. This made way for mobile smartphones providing microtransactions and 1-click spontaneous purchases while providing their game or app for free. Finally, the future of this era has arrived as Xsolla announces the Item Bar.

Read More

Interview: "An Epic Journey Through Viking Purgatory" - Jotun

Posted by Ernest Chung on Aug 1, 2014 3:13:24 PM

Passion is, quite often, an overlooked characteristic within the gaming industry as it is neither tangible nor palpable, but it can be what keeps the drive going when all else seems lost.

http://www.youtube.com/watch?v=2rfHbDyj0Lc

Will Dubé, designer and creator of Jotun, exemplifies this perfectly as he states, “Earlier this year, I quit my job as a mobile game designer to pursue my dream of making an indie game.”

Read More

Subscribe to Email Updates

Posts by Topic

see all