Xsolla shows the importance of timely payment integration into online games on the example of large and successful projects. According to the analysts it’s necessary to implement a chosen billing system as early as possible.
Developers have to spend many hundred thousand dollars to produce even indie games (Braid’s budget is $180 000, the budget of Broken Age is $3 000 000). Far from everyone copes to get so much money. It makes developers look for alternative funding sources and experiment with monetization system.
What is your opinion on this issue?