Xsolla Blog

How the Indie Market has Blocked Cloning

Posted by Justin Llewellyn on Dec 16, 2014 2:11:58 PM

In a recent post, we looked at the problems of cloning on the mobile market and why it's so hard to label titles as clones. Part of the issue has been the boom of developers and the lower cost and ease of use of the development software.

However, the same elements are a part of the Indie market and for today's post we're going to look at how the Indies have avoided clones and if those traits can rub off on the mobile market.

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Game Devaluation and the Market Impact

Posted by Justin Llewellyn on Dec 10, 2014 4:34:56 PM

GameStop recently revealed a study they did regarding consumers buying digital copies of games and the results showed that people are spending less on games and expecting pricing to drop. 

The issue of devaluing games has been a serious topic over the last few years and as pricing continues to go down, it leaves many designers and publishers wondering how this will impact the market and there are several ways things can go.

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