Xsolla Blog

How the Indie Market has Blocked Cloning

Posted by Justin Llewellyn on Dec 16, 2014 2:11:58 PM

In a recent post, we looked at the problems of cloning on the mobile market and why it's so hard to label titles as clones. Part of the issue has been the boom of developers and the lower cost and ease of use of the development software.

However, the same elements are a part of the Indie market and for today's post we're going to look at how the Indies have avoided clones and if those traits can rub off on the mobile market.

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Concerns about the Mobile Market

Posted by Justin Llewellyn on Nov 26, 2014 1:29:50 PM

Recently the developers behind the popular mobile game Monument Valley were faced with a PR nightmare. Following the release of their paid expansion to the game, the title was hit by negative reviews from people calling the developers greedy. 

As of this time we still haven't seen the full fallout and what this means for the title. But this is a showcase of some of the big issues that have developed in the mobile market.

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Bottomless IAPs -- Balancing Profit with Consumer Value

Posted by Justin Llewellyn on Nov 21, 2014 1:30:00 PM

There are plenty of types of IAPs or microtransactions that can be used in F2P titles. But one that may be the most cost effective is also the best at driving away customers.

For today's post we're going to talk about bottomless IAPs and why there are only a few examples of them being used that can actually bring in customers instead of repel them.

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The Evolution of the Video Game Market -- F2P

Posted by Justin Llewellyn on Nov 17, 2014 12:59:12 PM

Finally for this look at the video game market we turn to the F2P market. While it's considered the "youngest" compared to the other topics for this series, the impact F2P design has had cannot be understated. 

The F2P market includes everything from browser based titles, to mobile and social games and the market has caused a lot of developers to rethink how they design and sell games.

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