Xsolla Blog

Russian VAT in Games: What to Expect?

Posted by Kirill Tokarev on Feb 24, 2016 1:53:22 PM

For the last couple of years, the Russian digital goods market could be defined as something seen straight out of the wild west as legislators paid little to no attention.

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The Pros and Cons of the Bundle Promotion

Posted by Justin Llewellyn on Oct 31, 2014 2:01:35 PM

In light of our recent post series on alternative sales methods developers have access to; there is one other that has grown in popularity -- Being part of a bundle. Sites like the Humble BundleGroupees and others have made a name for themselves while giving developers massive awareness for their titles.

But the reason why they weren't included in the post series is that it’s by far the riskiest option and one that needs to be handled very carefully.

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The Degrees of Sales and the Consumer Impact

Posted by Justin Llewellyn on Sep 17, 2014 5:22:52 PM

Recently we talked about the various timing windows for game releases and sales in the Game Industry and today's post is a follow up.

Knowing how much to put your game on sale can be as important as when and there are different degrees of sales that must be taken into account.

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The Timing Windows of Game Sales and Releases

Posted by Justin Llewellyn on Sep 5, 2014 1:47:19 PM

With the summer season ending, we are entering one of the major game release periods for the industry. One of the often overlooked areas of the industry is how developers do plan around these periods when deciding to release their titles.

 

Releasing your game is an important consideration and today's post examines some of the major release and sales periods in the industry for you to look at before deciding to reveal your title.

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Selling Sales to the Game Industry

Posted by Justin Llewellyn on Aug 11, 2014 2:11:56 PM

In light of our recent post examining the devaluing of the game market, it's important to talk about the sales mentality that has swept across the Game Industry. Despite gloom and doom from major developers and publishers, sales have done several things to improve the industry. 

 

For today's post, we're going to examine why sales are important, who they really appeal to and why no matter what happens to the state of the industry, sales are here to stay.

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The Devaluing of Game Design and the Market Impact

Posted by Justin Llewellyn on Aug 1, 2014 12:46:01 PM

The game market is always in a state of flux as we are seeing massive changes from the Indie sector and the AAA market. However one thing that is remaining consistent is a steady devaluing of video games. While this is great for consumers, it is forcing game makers to do more work and evaluate what games to work on.

Understanding what is going on with the greater market is critical for any game designer regardless of where they work as it is a major market trend.

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