Xsolla Blog

The Changed State of Subscriptions in Online Games

Posted by Justin Llewellyn on Aug 26, 2014 10:05:58 PM

The last decade was popularized by MMOs thanks to the breakout success of World of Warcraft and the numerous titles all aimed at knocking it from the number one spot. And a major element of MMO design was the subscription based model of charging players both for the retail use and monthly access to the game.

Today's market however paints a different picture with the majority of MMOs either cancelled or moved to a F2P format. This in turn has also meant a change in what a subscription option means either removing it out right or changing the benefits and is required reading for people working on either F2P or MMOs today.

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