Our partners can now provide Amazon Payments as an option in-game, supplying gamers with the same checkout experience available on Amazon.com.
“Many developers aren’t approaching the business design early enough in the cycle.” – Ethan Levy
(Indie Game Developer/Monetization Design Consultant)
Ethan Levy, Indie Game Developer & Monetization Design Consultant at FamousAspect, recently shared insightful information with Xsolla about some painful patterns he’s seen in game development from the past 3 years consulting on game monetization. His findings come nothing short of astonishingly accurate and critical to the long-term success of a game developer and their free-to-play games.
Leading Question: Why is it important to focus on your business model early on?
Turkey has rapidly proven to become a major player in the gaming industry as there are more than 22.5 million gamers with approximately 61% of those gamers regularly paying for in-game goods and games.
If you haven’t already heard, Xsolla and Twitch expanded buying power to $4.99 channel subscriptions with more subscription options coming in the near future. Now you can pay for your favorite channel subscriptions with everything from Bitcoin to Subway gift cards. Plus, you can now buy channel subscriptions in 1, 3, or 6 month packages!
Streamers: If you stream with Twitch and would like to enable Xsolla’s 600+ International Payment Methods for your viewers to take advantage of, head to the subscriptions tab on your Dashboard and select Accept International Payments. There is no need to create another account on Xsolla or anywhere else; everything is done simply on Twitch. After opting-in, you’ll be presented with dialog containing the contract amendment. Read through and agree to the terms at the bottom and, voila, Xsolla payment options will be enabled on your channel subscriptions.
Gamescom 2014 proved to be truly spectacular regarding networking with and interviewing indie developers about their current games or games in production. Xsolla managed to get a hold of Out There creator, Michael Peiffert to hold a quick interview about his beautiful game.
Much like the gaming industry today, in order to stay relevant, game developers must adapt to the changing demands of their consumers.
When games were first introduced, the widely accepted norm was to sell it as a physical copy, complete with a full package of instructions, cd-rom, and possibly some extra goodies. This shifted towards digital distribution as more and more people realized convenience was one of the main influencers of purchases. This made way for mobile smartphones providing microtransactions and 1-click spontaneous purchases while providing their game or app for free. Finally, the future of this era has arrived as Xsolla announces the Item Bar.
Passion is, quite often, an overlooked characteristic within the gaming industry as it is neither tangible nor palpable, but it can be what keeps the drive going when all else seems lost.
Will Dubé, designer and creator of Jotun, exemplifies this perfectly as he states, “Earlier this year, I quit my job as a mobile game designer to pursue my dream of making an indie game.”
“Our generation grew up with couch multiplayer. Crash Team Racing, Mario Kart, Micro Machines and Mashed were some of our favourites,” - says Michael Davies, Lead Gameplay Developer of Space Dust Studios.
Conveying a very relatable message, Michael shows that inspiration can come from many different forms, even sprouting from a nostalgic aspect that was once part of our lives.