Xsolla Blog

Gameplay Incentives for a Digital Market

Posted by Justin Llewellyn on Jul 11, 2014 3:37:57 PM

For many older game designers, one of the more unusual changes that have impacted the Game Industry is having content to motivate someone to play your game separate from the game itself. 

Achievements, trading cards, items and more don't seem all that important. Yet these seemingly unusual sales tactics can mean big bucks for developers if used properly.

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