Examining the E-Sports Impact on the Market

One subset of the Game Industry that is gaining popularity for some time would be E-Sports: Where gamers can play a variety of titles professionally earning them big money and the developers massive exposure. 


With the recent DOTA 2 tournament big enough to get an airing on ESPN 2, we figured it would be a good time to talk a little about what E-Sports is and some considerations if you want to aim your title to this crowd.

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Interview: “Entertainment Driven by Innovation and Passion” – Team Playnery

“Remember upon the conduct of each depends the fate of all.” – Alexander the Great.

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Individual efforts, however important and influential, can only dream of accomplishing what a well-disciplined team can.

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CABAL Online Global Payments: ESTsoft & Xsolla Partnership Extended

For every carry player out there littering the glorified battlefield with heaps of slain enemies, there is a partner, no, a support player not too far behind paving the way for their carry’s success.

Cabal Online

Much like in games such as Dota2 and World of Warcraft, cooperation and partnerships are one of the key sources of attaining victory and success. This also applies to the gaming industry with companies constantly finding new ways to generate and maintain partnerships in order to expand the presence of both partners at hand. That is why Xsolla is pleased to announce that we are taking a step further together with ESTsoft (creators of CABAL Online) to provide the devoted gamers and fans with, essentially, an expansion in payment method coverage offered.

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The MOBA Market Expansion

The Game Industry like all product driven markets is prone to having market trends dictate popular games. During the 00s we had MMOs and FPS titles being popular and numerous developers creating games from them.


The new trend that we’re seeing is an increase in the MOBA genre and for today’s post we’re going to talk about some things you need to be aware of with it.

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Understanding Micro Transaction Pricing

Micro transactions have become a major point in both F2P and traditional games. But one area that many designers wonder about is how to price content in these titles. 

Microtransactions and how to make these little purchases add up.

While coming up with a standard for F2P content is not possible, we can set up some guidelines that any designer can make use of when determining pricing for their game.

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